♠ Solitaire PlayPlay Golf

Golf Solitaire Strategy Guide

Golf is the quick, streaky solitaire. Seven columns of five face-up cards are cleared by playing a column's bottom card whenever it is one rank higher or lower than the card on the waste. Everything is visible, so Golf is a planning game: strong players think a whole run ahead before they touch a card. This guide covers how to choose between columns, how to spend the stock and how to tell when a deal is already lost.

Opening principles

You start with 35 cards in seven columns, one card on the waste and 16 cards in the stock. Suits never matter, and Ace and King are not neighbours here: an Ace only takes a 2, and a King only takes a Queen. You win when all seven columns are empty; cards left in the stock do not count.

Planning runs

A run is a series of plays without touching the stock. Long runs win Golf, because each stock card is only one chance to start another.

Using the stock

The stock holds 16 cards and there is no redeal, so it is a hard budget. Across the whole game the waste gets at most 17 cards (the starting one plus 16 draws) to clear 35 cards, which means you need about two column cards per waste card on average.

Common mistakes

Advanced techniques

How winnable are the deals?

Many random Golf deals cannot be won. In our screening, the solver found a full winning line within its search limit for about 18% of 4,000 random deals (704 of them). That figure is a lower bound, because a solver with a limited search can miss lines. New games and the Daily Challenge only use deals the solver has proved winnable, so a winning line always exists. The solver sees the whole stock, and you do not, so winnable does not mean easy.

Practice and play

Play a few deals with a single rule: before every tap, follow the run to its end in your head. You will notice how often the first option strands you and how often a different column goes twice as far. That habit is worth more than any single trick.

Play free Golf Solitaire now.