♠ Solitaire PlayPlay Scorpion

Scorpion Solitaire Strategy Guide

Scorpion is the solitaire where you may pick up any card and carry everything on top of it, in order or not. Seven columns, twelve hidden cards and a three-card stock are the whole puzzle, and you build four King-to-Ace suit runs. Most random deals cannot be won, so careful planning matters. This guide covers what to move first, how to use empty columns and when to deal the stock.

Opening principles

Seven columns of seven cards are dealt. In the first four columns the first three cards are face down, so twelve cards are hidden, and three cards wait in the stock. You build down by suit, and you need all four suits from King to Ace. Whenever a column ends with a full King-to-Ace run of one suit, it leaves the table.

Using empty columns

Only a King, or a group that starts with a King, can go into an empty column, so a free column is worth little unless a King can use it.

Using the stock

The stock has three cards and is dealt only once, onto the first three columns. You can deal at any time, but the cards cover whatever is at the end of those columns.

Common mistakes

Advanced techniques

How winnable are the deals?

Most random Scorpion deals cannot be won. In our screening, the solver proved about 12% of 12,000 random deals winnable within its search limit (1,404 deals). That figure is a lower bound, because a limited search can miss lines. New games and the Daily Challenge only use those deals, so a winning line always exists, but the set is small and you may see repeats. The solver sees the hidden cards and the stock, and you do not, so winnable does not mean easy.

Practice and play

Play a few deals with one habit: before every move, list where each face-up card could go and prefer the move that turns a hidden card. You will see how often the best move is not the first one you spot.

Play free Scorpion Solitaire now.