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Double Klondike Solitaire Strategy Guide

Double Klondike is Klondike with two decks: 104 cards, nine columns and eight foundations. The rules are the ones you know, but every card has a twin, the board is wider and a game is longer. That changes what matters. This guide covers how to open a game, how to use the duplicate cards, how to handle the stock in Turn 1 and Turn 3, and when to spend an empty column.

Opening principles

You start with 45 cards in nine columns, with only the bottom card of each face up, and 59 cards in the stock. The nine columns hide 36 face-down cards, so much of the game is about turning them over.

Using the two copies

Every card exists twice. That gives you choices that single-deck Klondike does not.

Turn 1 and Turn 3

In Turn 1 you see every stock card in turn and any of them can be played. In Turn 3 you see three at a time and can only play the top one, so the two cards under it stay out of reach until it is gone.

Empty columns

An empty column takes only a King, or a run that starts with a King. With nine columns, an empty column is valuable, but only if a King is ready to use it.

Common mistakes

Advanced techniques

How winnable are the deals?

Not every random Double Klondike deal can be won. In our screening of 4,000 random deals per mode, the solver found a full winning line within its search limit for about 87% of Turn 1 deals (3,462) and about 84% of Turn 3 deals (3,365). Those figures are lower bounds, because a solver with a limited search can miss lines. New games and the Daily Challenge only use deals the solver has proved winnable, so a winning line always exists. The solver sees every hidden card, and you do not, so winnable does not mean easy.

Practice and play

Play a few deals with one rule: before every draw, look at all nine columns and the waste card again. You will find moves you missed, and the habit helps in every Klondike game.

Play free Double Klondike Solitaire now.