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Baker's Dozen Solitaire Strategy Guide

Baker's Dozen looks simple: thirteen columns of four face-up cards, build down in any suit, one card at a time. The catch is that there are no free cells and an empty column can never be refilled, so every move is final and the game is pure planning. This guide covers how to read the opening layout, how to choose the order of digging, how to treat Kings and the mistakes that lose the most games.

Opening principles

You start with 52 cards face up in thirteen columns of four, with every King moved to the bottom of its column. Only the bottom card of each column moves. You win when all 52 cards are on the foundations.

Choosing the dig order

Because nothing can be parked, the order in which you open columns matters more than any single move.

Protecting low cards

The most common way to lose is to bury a low card under a high one that has no place to go.

Kings and empty columns

Kings sit at the bottom of their columns and nothing can be placed on them except a Queen. They never block another card, but they can only leave a column last.

Common mistakes

How winnable are the deals?

Many random Baker's Dozen deals cannot be won. In our screening, the solver found a full winning line within its search limit of 200,000 positions for about 59% of 8,000 random deals (4,731 of them). That figure is a lower bound, because a solver with a limited search can miss lines. New games and the Daily Challenge only use deals the solver has proved winnable, so a winning line always exists. Winnable does not mean easy: the line can be long, and you have to find it without a computer.

Practice and play

Play a few deals with one habit: before each move, say which card it exposes and where that card will go next. If you cannot answer, look for a different move. Use Undo and the Solver in the menu to compare lines.

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